// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "UI/Core/RuleWidget.h"
#include "UI_ToolBarSystem.generated.h"

class UTextBlock;
/**
 * 
 */
UCLASS()
class TF_20240717_API UUI_ToolBarSystem : public URuleWidget
{
	GENERATED_BODY()

	// 金币
	UPROPERTY(meta=(BindWidget))
	UTextBlock* GameGlob;

	// 防御塔死亡数量
	UPROPERTY(meta=(BindWidget))
	UTextBlock* TowerDeathNumber;

	// 游戏的计时
	UPROPERTY(meta=(BindWidget))
	UTextBlock* GameCount;

	// 敌人死亡数量
	UPROPERTY(meta=(BindWidget))
	UTextBlock* SkillSolider;

	// 剩余敌人数量
	UPROPERTY(meta=(BindWidget))
	UTextBlock* GameLevelSurplusQuantity;

	// 剩余敌人进度条
	UPROPERTY(meta=(BindWidget))
	class UProgressBar* GSQProgressBar;

public:
	virtual void NativeConstruct() override;
};
